Geek Industry in China and U.S. with Class Activities (Part 2)

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Author: Jun Yoo

Objective of the activity

Purpose • Deepen understanding of regulatory differences (top-down China vs. fragmented U.S.). • Build comparative policy-analysis and concise-presentation skills.

Pre-class activities

Create teams of 4–5 students. Each team tackles the following policy-transfer prompt: “Design a 2026 Beijing version of California’s Proposition 22, drawing on China-specific gig-economy facts from the lecture slides.”

In-class activities

Teams must specify: 1. Earnings Standard-Prop 22 sets 120 % of local minimum wage for active time. What multiplier fits Beijing given wage compression? 2. Benefits Package-decide on insurance, health-care stipends, and retirement contri- butions (reference Meituan’s pilot endowment-insurance subsidy). 3. Classification Status-justify whether workers stay independent, become employees, or adopt a hybrid status. 4. Enforcement Mechanism-options include algorithm audits, city compliance bu- reaus, or platform self-reporting.

After Class Activities

Instructor synthesises common themes and feasibility hurdles (e.g., China’s stronger state capacity vs. U.S. ballot-initiative route). Prompt discussion: “Would your plan make gig work more resilient or more fragile in the next crisis?”

Resources

1IilKnz7xEDg-Activity_2.pdf


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